Installing Linux on a Chromebook: What you need to know

September 26th, 2015 | Edited by | software

Sep
26

Installing Linux on a Chromebook isn’t difficult–if you know what you’re doing.

Chromebooks are more powerful than you realize already, but zooming around the web in Google’s browser is just the beginning of what Chromebooks are capable of.
Chrome OS is built on top of the Linux kernel, and you can install a full Linux environment alongside Chrome OS on your Chromebook. This gives you access to Steam and over a thousand PC games, Minecraft, Skype, and everything else that runs on desktop Linux.

acer-chromebook

ARM vs Intel

If you do plan on getting a Chromebook and using Linux on it, you should consider whether it has an ARM chip or an Intel chip.
ARM-based Chromebooks can use a full Linux environment too, but they’re cut off from a whole ecosystem of closed-source software designed for traditional x86-based PC chips—including Steam and all its games. If you’re planning on running desktop Linux, get an Intel-based Chromebook. You could even use Steam’s in-home streaming to stream games running on a gaming PC to a Chromebook. But this isn’t possible an on ARM Chromebook, as Steam only runs on Intel CPUs.

Developer mode

Installing Linux isn’t officially supported by Google. It requires putting your Chromebook into “developer mode,” which gives you full write access to the entire operating system. Outside of developer mode, these files are normally protected to preserve the operating system’s security from attack. So you’ll have to enter developer mode before you can start installing Linux—check the official wiki for instructions, which are device-specific.
This will boot you into recovery mode, where you can “turn off OS verification.” After that, you’ll be able to have full access to the entire operating system—though that freedom entails some minor headaches. You’ll have to press Ctrl+D or wait 30 seconds every time you boot. Your Chromebook will beep at you and bug you, providing a scary warning that the normal verification process has been disabled. This ensures it’s always obvious when a Chromebook is in developer mode.

Installing Linux

There are several ways to install Linux. For example, you could install it to an SD card and boot from there.
But the best way to install Linux is to install it alongside Chrome OS on your hard drive, despite the limited storage capabilities in most Chromebooks. This lets you run both Chrome OS and a traditional Linux desktop or terminal at the same time, switching between them with a quick keystroke. You can also bring that Linux desktop straight onto your Chrome OS desktop. This also means that Linux environment can use all the same hardware drivers provided with Chrome OS, ensuring good hardware support.
I recommend using Crouton for this. It will help you install Ubuntu or Debian alongside Chrome OS. While this isn’t officially supported by Google, it is developed by a Google employee in his spare time. After you enable developer mode, you’ll be able to open the integrated Chrome OS shell, download the installation script, and run it. It’ll install and set up the Linux environment. The Crouton webpage provides instructions on installing it.

Using your Linux environment

With Linux installed via Crouton, you can run a certain command to launch the Linux session and then switch back and forth between the Linux environment and Chrome OS desktop with Ctrl+Alt+Shift-Back and Ctrl+Alt+Shift-Forward. Again, check Crouton’s webpage for more instructions.
But rather than constantly switching back and forth, you’ll probably want to install the Crouton integration extension from the Chrome Web Store. This will give you a full Linux desktop in a window on your Chrome OS desktop so you can see everything at once without having to switch back and forth.

If you decide you’re done with Linux, you can simply disable developer mode and go back to the normal Chrome OS system state. You’ll be prompted to do this every time you boot your Chromebook. Doing this will erase everything on your Chromebook and set the operating system back to its clean, default state.

Source: www.pcworld.com

Broadwell-C is not dead, Intel clarifies

September 24th, 2015 | Edited by | hardware

Sep
24

Intel corrects a report about the demise of its socketed Broadwell CPU, but how long it’ll live remains anyone’s guess.

Intel’s Broadwell-C desktop processor is alive and well—for now, at least.

broadwell

A report on Thursday by ITWorld claimed that Intel was discontinuing the socketed Broadwell CPU after just one month on the market. But Intel quickly corrected that story,telling AnandTech that it will continue to manufacture and sell Broadwell-C. (Disclosure: Both PCWorld and ITWorld are owned by International Data Group.)
Broadwell-C is a unique chip in Intel’s lineup for a couple of reasons: First, it’s the only Broadwell chip for desktop tower PCs, and it arrived much later than usual in Intel’s product cycle. (Intel originally planned to skip socketed Broadwell entirely, a move the company now regrets.)
More importantly, Broadwell-C is Intel’s only socketed desktop chip with 128MB of embedded DRAM. This on-package memory allows for impressive gaming performance with just integrated graphics, and also provides a nice boost when paired with discrete graphics. In the past, Intel has reserved this configuration for laptops and mini-desktops where the CPU is soldered to the motherboard.
The reported demise of Broadwell-C was apparently just a mix-up, but made waves in enthusiast tech forums such as Slashdot and various subreddits. ITWorld has since corrected and amended its story, noting that it is in fact the next-generation Skylake-C that has been cancelled. Apparently Intel just doesn’t see enough market demand for that embedded DRAM setup. ITWorld also speculates that increased costs and lower yields could be to blame.
Why this matters: For many users, this may all be a moot point with the arrival ofSkylake CPUs, but it could also be an opportunity to pick up a decent last-generation CPU for less cash as long as Intel keeps making them. While opting for a cheaper processor and a low-end graphics card probably makes the most sense in traditional PC setups, Broadwell-C could be a compelling option if you want to perform entry-level gaming or other graphics-heavy tasks in a rig with an ultra-small form factor case where discrete graphics can’t fit well.

Source: www.pcworld.com.

Google Play Music, Gmail Android apps both land helpful updates

September 22nd, 2015 | Edited by | software

Sep
22

Play Music gets gapless playback for streaming over a Chromecast, while Gmail includes hints of rich text formatting and deeper calendar integration.

Both Google Play Music and Gmail got a couple of nice updates this week that will have you listening with ease to your tunes and soon crafting better formatted Gmail messages.

google-play-music

With Google Play Music, version 6.0.1995S now supports gapless playback when streaming over a Chromecast. The changelog also indicates no more stoppage of playback between songs and if your phone turns off or you leave while casting.
Your phone will now send the playlist information to the Chromecast, which knows to pull it down from Play Music, according to an APK teardown by Android Police.
With Gmail, version 5.6 is mostly under-the-hood changes, though there are hints of more to come. The code reveals rich text formatting may be in the future, so you’d be able to add bold, italics, strikethrough, colors, and other changes.
The other code strings indicate some type of interaction with Google Calendar. Google can already add events automatically into your Calendar with services like Google Now, but perhaps more collaborative or more connected capabilities are coming.
Why this matters: The playback updates are pretty nice, as it’s pretty annoying when someone takes their phone with them to grab more drinks and the music stops. Music streaming is quite the competitive landscape right now, so Google needs to throw all it can at Play Music to get people to tune in.

Source: www.pcworld.com

What 3D Touch could mean for accessibility

September 19th, 2015 | Edited by | hardware

Sep
19

When it’s hard to tell a button from a link, the iPhone 6s and its 3D Touch feature could put more power into the hands of the visually and motor impaired.

In March, I wrote a piece for MacStories on the accessibility merit of Force Touch. I said, in part:
Imagine, for example, iOS 10 or 11. Apple will almost assuredly bring Force Touch to the iPhone and iPad, and they could utilize the technology in a slew of ways. They could effectively solve the problem with buttons in iOS 7 and 8 by using haptic feedback to denote a “button press” everywhere in the system. Thus, visually impaired users like me wouldn’t have to struggle so much in figuring out what’s a button versus a text label. Likewise, Force Touch could save those with motor challenges from the work of extra taps by allowing force-pressing to bring up contextually specific controls. There are lots of possibilities here.
My assumption that it would take two or three years for Apple to bring Force Touch to an iOS device was silly in hindsight. That’s because Apple is bringing Force Touch—namely, “3D Touch”—to the new iPhone 6S and 6S Plus, announced last Wednesday.

Apple is calling 3D Touch the “next generation of Multi-Touch,” with Peek and Pop and Quick Actions. My first impression is that the new technologies look pretty cool. From an accessibility perspective, there are some obvious benefits that jump out at me, but so too are there potential downsides.

iphone6s

The good: Less visual scanning and fine motor issues

Force Touch is useful simply as a time- and energy-saver. In visual terms, scanning a user interface can be daunting because it can be hard to find a certain button or icon. This is especially true in apps with busy or cluttered UIs [like Apple Music](http://www.macworld.com/article/2953973/ios-apps/apple-music-in-ios-9-gets-a-much-needed-redesign.html). Too much scanning is problematic in another way: it causes frustration, as well as eye strain and fatigue. Similarly, some users with fine-motor delays may feel frustration and/or even literal pain by having to tap a bunch of buttons to, say, send an iMessage or email.
Enter 3D Touch’s Quick Actions. What this feature allows is quick scanning and fewer taps. For example, instead of having to launch the Phone app, find the right tab, find a name, and tap it, someone like me can just hard-press the Phone icon on the Home screen, and tap a person’s name to call them instantly. It seems trivial, but the few seconds that are shaved off by Quick Actions really does have the potential to make a significant difference for the motor impaired. It makes a laborious task much more accessible.
As for Peek and Pop—which lets you preview things like emails and location maps by hard-pressing them, then hard-pressing again to open them fully—it seems like more of a convenience than anything else. I’m having trouble figuring out what its accessibility benefit would be. That isn’t to say that there aren’t anyaccessibility wins here—I’ll just have to try it in person to see.

The bad: Complexity and visual/motor issues

First, complexity. It’s not hard to imagine someone who’s cognitively delayed or has a learning disability being confused by 3D Touch’s layers and functions. Forgetting or misremembering what each touch does and how to get to them can lead to a less-than-enjoyable experience. It’s a bit of a tightrope walk, though: you want people to use 3D Touch, but the pragmatic approach would be to keep the UI mechanics as simple as possible by eschewing 3D Touch altogether. Simple may be best in these cases, but then you miss out on a marquee feature. It’s not an easy choice.
From a visual and motor standpoint, I have questions about Quick Actions and Peek and Pop. Will Quick Actions’s menus respond to Accessibility features such as Large Dynamic Type and VoiceOver? The same goes for Peek and Pop. My gut tells me that Apple’s considered these things and has added Accessibility support, but I can’t be 100 percent sure until I get my hands on an iPhone 6s.
Motor-wise, I can see 3D Touch being troublesome for those with RSI or other muscle-affecting conditions. Pressing the iPhone’s screen with different levels of pressure may prove to be painful. Also, some with low muscle tone may not be able to press firmly enough to register an action. (As an aside, I’m curious to know if Switch Control in iOS 9 supports 3D Touch. It’ll be a big deal if it does.)

Seeing is believing

If it seems like I’m writing mostly conjecture, that’s because I can’t definitely speak to 3D Touch’s utility as an accessibility tool—after all, the new iPhones aren’t out yet. The true test, of course, will come when I can play with one.
Still, as a person with both low vision and motor delays, I’m bullish overall about 3D Touch’s usefulness to me. If anything, I think it’ll make me more efficient, but that efficiency will only be as high as 3D Touch is accessible.

Source: www.macworld.com

Nvidia recalls some Shield Pro Android TV consoles over hard drive failures

September 17th, 2015 | Edited by | hardware

Sep
17

A small number of Nvidia Shield Pro consoles suffer from ‘a hard drive issue that can worsen over time.’

Nvidia’s sure having a rough summer as it attempts to branch out beyond butt-kicking graphics cards. In late July, the company recalled 88,000 Nvidia Shield tablets due to a potential heat risk, and now, hard drives woes are forcing Nvidia to replace some customers’ Shield Pro Android TV consoles.
Fortunately, the issue with the Shield Pro isn’t nearly as far-reaching as the tablet’s hot hot battery. Less than one percent of Shield Pro units are affected by the issue, Nvidia’s Manuel Guzman said in the company’s forums. Defective consoles suffer from “a hard drive issue that can worsen over time,” according to Guzman.

shield

The issue manifests itself in two ways. If you see a fastboot menu appear after installing the Shield TV’s Upgrade 1.4, you’ll want to replace your console, even if it starts functioning correctly again after a reboot. Affected consoles can also display “severe and persistent pixilation in all tiles of the top row of the Android TV home screen (text in tiles will be unreadable and does not become clear after a few seconds).”
Sound familiar? Then you’ll want to get in touch with Nvidia’s customer care. They’ll ship out a new Shield Pro as soon as the RMA is confirmed—even before you ship the busted unit back.
The impact on you at home: The recall comes at an awkward time, as Nvidia’s busy telling the world how superior the Shield TV is to the new Apple TV. But don’t let this minor hiccup turn you off on the Shield TV. One percent of units isn’t very large, all things considered, and as we mentioned in our massive media streaming buyer’s guide, Nvidia’s Shield TV is easily the best solution available if you want cutting-edge features like 4K video support and the ability to stream full-blown PC games to your TV.

Source: www.pcworld.com

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